heartstone: (c: power)
тнє ηє¢яσмαη¢єя ([personal profile] heartstone) wrote2012-08-14 10:25 pm
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application to [community profile] lostrealm

PLAYER INFO
Player Name: Kal
Preferred Contact Methods: e-mail: otherpromise@gmail.com or PM this account
Other Characters: N/A

CHARACTER INFO
Character Name: Abby van Alstine
Series: Top Cow Comics
Canon Point: Towards the end of Artifacts #13, when the world goes white.
History Link: Link.

After this, Abby resumes her life with Locke training her. She eventually goes on a trip to New York City as she starts to think about her future, especially college (which she might go into as an art major). While exploring one of the museums, she finds herself drawn off the tour and into a room that hasn't been opened to the public yet. She's led right to a dagger, safe under glass, which she feels a strange energy from. Suddenly, a man bursts through the window, grabs up the dagger, and stabs himself through the head. Abby passes out.

She wakes up with Sara Pezzini, a cop, hovering over her. The cops have marked the room as a crime scene and Abby is a suspect. She asks Sara if she can speak to her privately and she tells her about her power as a necromancer and tells her all that she saw. Sara confides in her about an artifact she wears called the Witchblade. She asks Abby to speak to the dead man before anyone comes back. The man's spirit tells her that he was possessed by a demon and the blade was the only way to remove the demon. Afraid of being taken again, the man was content to kill himself. Abby lets him pass on. When she tells Sara what the man said, she unwittingly cuts herself on the dagger...and releases Mali.

Realizing he was hiding inside of her all along, Abby unleashes hell on him and weakens him drastically, overpowering him with relative ease. Mali rushes off, vowing vengeance. Sara tells Abby that she'll cover her and she lets the girl know that if she's ever in trouble, she can call her. Abby returns home shaken by the confrontation with Mali but grateful to have met Sara.

Some time later, Sara comes to Abby for help. She tells her that her daughter, Hope, has been captured. She explains that there are 13 artifacts and that someone is trying to take them all in order to erase the world and change reality. A great war is about to begin between the 13 bearers. While Sara suspects Abby has one, Abby says she doesn't but would be glad to help. Aphrodite IX comes with the entire team of CyberForce to take out the bearers, but the battle is quickly stopped when it's revealed that this set of bearers are trying to save the world, and Aphrodite is killed. CyberForce takes the team onto their ship.

Aphrodite, a cyborg, repairs herself and helps the other bearers open a gate onto the ship so another battle can begin. Abby and the other bearers are knocked unconscious and brought to the Curator, the man behind this plot. He explains to Abby that he was once the codex of his own reality. He lost everything and everyone and he believes Hope is the codex of this world. In killing her, he can reclaim his own reality. Disgusted, Abby listens until he calls Mali into the room. The Curator reaches inside both of them and removes two halves of the Heart Stone (one of the artifacts) from them, putting them together. He takes it and leaves.

The Magdalena frees Abby and she reclaims the Heart Stone, using it in yet another confrontation of the 13 bearers, but she succeeds in killing Mali and banishing him to the winds with her magic. Suddenly, the artifacts begin to glow and the world goes white.

The world re-writes itself and we catch a brief glimpse of a girl who looks like Abby who is wearing the Heart Stone as a necklace.


AU/OC History: N/A

Game Import: N/A

Personality:

Abby describes herself, and her upbringing, as a "slice of Americana pie". She's a typical teenager, through and through (as cliche as it may sound). As the daughter of a pastor and in high standing at school, she used to bully kids. She was a popular girl with influence, and she showed it by being sarcastic rather often, even to her friends. She calls herself bitchy but there's next to no evidence that she was, and so the reader has to take her word for it. She does, however, command a great deal of respect from the people around her in the beginning and plenty of people praise her as the football team's "lucky charm".

Despite being fairly abrasive as a popular student, she says she used to cheer a lot and praise her team, even if they did poorly. She's a team player in that sense, and this shows up later when she begins to make friends with the other magic users at her school. She doesn't like to give up even when the chips are down.

As time goes on, Abby starts to cloister herself off from the world, afraid of losing everything again. She goes through quite a bit of trauma in the span of twenty-four to forty-eight hours, so this isn't very surprising. Like anyone who suffers through a painful experience, she closes herself off for a brief time in an attempt to heal but this only makes her pain worse. Blaming herself for her parents' and friends' deaths, she starts to take everything else on her shoulders too. She questions everything about herself at first. Once she finds a strong footing in magic and in her new home, she comes out of her shell a little, but she often still finds herself questioning the things she can do and her ability to do them.

At her core, Abby is a kind girl. When Locke takes her in, she very quickly grows used to his presence and follows his rules, all the while being grateful to him. She quickly becomes friends with kids at her new school whom she might have made fun of back at her old school. While they call themselves outcasts, they all have their own problems, and she neither judges them nor casts them aside. She genuinely wants to help, and while this may stem from her fear of losing everyone again, she risks life and limb to save her friend's life and to set things right. She doesn't do much to protest when she's called forth to help the artifact bearers beyond making sure that this is the right thing to do. As far as she's concerned, she should have died with her parents; if she can set things right in some way, she'll do it.

When angered, Abby isn't the type to let things roll off her shoulders. Her power immediately begins to build up inside her and she usually has to walk it off so she doesn't hurt anyone. Her first instinct is to get even, which extends to the harmless popular girls and to someone as powerful as Mali himself. Abby doesn't forgive and forget. She can put it behind her and move forward but she sure as hell isn't going to let someone get the best of her a second time. She learns from her mistakes fairly quickly, whether it's in reference to training, learning new spells, or accepting that someone is nasty and is going to be her enemy. She doesn't worry about any love lost between her and those people.

Her power is unique and this causes her some hesitation, mostly in fear of hurting other people. Several people take issue with her even potentially being a magic user and studying because of the power she has. Her greatest fear - that of hurting or killing her friends - is the one thing that can cripple her. Mali, once, had been part of that fear, but she's long since moved past that as well. Now she just fears using her powers and hurting the people close to her...or not being able to do enough because of her own insecurities.

Perhaps her greatest strength - and a great weakness - is her curiosity and her inability to stop herself from indulging in random flights of fancy. She got into magic out of curiosity (and defiance of her father's wishes) and that's really what started the grand mess of her life. She constantly wants to poke her head in where it doesn't belong, usually leading her straight to trouble. In true Abby fashion, this will escalate because she refuses to back down and she refuses to waive responsibility. Others see this as her becoming a jinx or a nuisance, but Abby just doesn't want to let things go or let people down. Her curiosity drives her to pursue and keep chasing things until she understands them or until things are better.

Powers:

Abby is, first and foremost, a necromancer. It's the first power she ever discovered she had...and quite accidentally. She mentions that a neighbor's dog was run over and killed and she was upset by it. She imagined the dog barking at her and she thought it was still alive...but it certainly wasn't. She says it's easier for her to speak with the dead if she can touch the body but this isn't necessary. She can see the dead as well, usually in good condition, wherever they may be. How she can summon them to speak with her isn't known, but even people who have died years before can show up. In game, this will be limited to only those who have died (NPCs) OR those who die in the game itself. She cannot speak to the dead from other worlds if she isn't present in the world itself.

Her next ability is that of the mage's tongue, magic. Locke tells her that it's all about learning the words, learning to harness the energy, and focus. He teaches her a lot of basic spellcasting and magic wielding in her first month, including how to shield herself and how to do other various spells. We see her learning how to heal minor injuries, briefly levitate objects and manipulate a person's bodily functions.

Locke explains that if you want it, you can have it if you know the words and how to work the energy around you. He also tells her that she has a unique gift in harnessing entropic magic. Abby asks if he means "everything falls apart", and he tells her that she has the unique gift to defy that law. She can build and take away, increase energy and dissipate it.

Abby has been shown to be incredibly powerful in her magic using, mostly because of her raw passion. Locke tells her that magic is about love, and the disasters in her life has caused her to love every person around her who is close to her heart, and thus, her magic grows when the people she cares for are in danger. She values her life and all that she's been given and that, too, helps her magic to grow. She's defeated Mali, one of the most powerful demons in her universe, nearly highhandedly. She's also had the energy enough to summon him in the first place.

The Heart Stone is capable of amplifying a person's magic tremendously, which is part of where her power came from. According to the writers of Artifacts, it is also capable of allowing its wearer to sense people's auras; Abby often remarks that she can tell when someone is trustworthy or not and it is probably because of the Stone more than simply intuition. Even when she only had half of it, she was a force to be reckoned with.

Her greatest weakness is that she might be a little too powerful and overbearing in her work. She might want for someone to pay for being rude and she'll end up hurting them more than she meant to. She has a lot of energy stored up in her magic and if she doesn't use it often, it'll have nowhere to go. If she feels trapped, then she can't control herself and she usually lashes out with her powers...to disastrous consequences.

Beyond that, she isn't as knowledgeable about the underworld and magical beings in her own world, unlike most of the other artifact bearers. She's also the youngest and the most inexperienced of them all, which means she's a prime target in battle. Because she's only seventeen, she also doesn't know how to do many things for herself, like cook extravagant meals or things like that, without magic.


Other Details: Abby posseses the Heart Stone, as mentioned earlier. It augment's the wearer's magic and also helps them see the auras of others.

(I'll probably have a Permissions Post for aura-seeing, with this in mind.)


SAMPLES

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Any Concerns:

Since she's a necromancer, if the mods could clarify the dead people she can see/hear, that'd be fantastic!

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